FABRIC-MODGENERATOR
Beskriv en Fabric-mod med vanliga ord. Codexe sätter upp hela Loom Gradle-projektet, skriver mixins där det behövs och levererar en körbar .jar.
Varför Codexe för Fabric-mods
Loom Gradle, redo
build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.
Mixin-medveten
When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.
Uppdelning mellan server och klient
Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.
Yarn- eller Mojang-mappningar
Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.
Kompilerad .jar
Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.
Källkoden är din
Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.
Exempelprompter för Fabric-mods
Från en enskild justering via mixin till ett helt innehållspaket. Några riktiga prompter du kan klistra in:
Ny verktygsnivå
”A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.”
Mixin: behåll XP vid död
”A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.”
HUD-överlägg
”A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.”
Egen receptyp
”A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.”
Vanliga frågor om Fabric-modgeneratorn
Använder den Fabric Loom?
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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.
Mixins?
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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.
Vilka Minecraft-versioner?
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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.
Fabric API eller bara Loader?
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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.
Egna föremål, block, entiteter?
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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.
Kompileras den?
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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.
Äger jag modden?
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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.
Andra Codexe-generatorer
Need a different loader, or something server-side? Codexe also generates:
Hur Codexe bygger och kontrollerar de här projekten, vad du ska skriva i begäran och vanliga problem: guiden Fabric mods.
REDO FÖR EN NY MOD?
Gratisnivån fylls på med 50K tokens varje dag, små Fabric-mods ryms bekvämt.
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