Forge · NeoForge · 1.20 / 1.21

FORGE-MODGENERATOR

Beskriv en Forge- eller NeoForge-mod med vanliga ord. Codexe sätter upp hela Gradle-projektet, registrerar dina block, föremål och entiteter och bygger .jar-filen för /mods.

Varför Codexe för Forge-mods

Riktiga Gradle-projekt

build.gradle, settings.gradle, gradle.properties, mods.toml, the full ForgeGradle layout. Build right away with ./gradlew build.

Registry gjort rätt

DeferredRegister for blocks, items, block entities, entities, sounds, particles. Proper RegistryObjects, no static-init pitfalls.

Forge OCH NeoForge

Pick the loader. Codexe knows the API differences (event buses, mods.toml format, registry naming) and outputs loader-specific code.

Datagenerering

Loot tables, recipes, advancements, language files via the data gen pipeline, not hand-written JSON, so updating is trivial.

Kompilerad .jar

Build runs server-side. You drop the .jar in /mods, restart, the mod loads. Source ZIP also downloadable.

Källkoden är din

Publish on CurseForge, Modrinth, GitHub. License it however. No royalties on what you ship.

Exempelprompter för Forge-mods

Från en enskild ny malm till ett helt innehållspaket. Några riktiga prompter du kan klistra in:

Egen malm + verktygsnivå

”A Forge mod for 1.20.1 that adds 'sapphire' ore in the overworld (deep slate variant included), sapphire ingot, full sapphire tool tier (sword/pickaxe/axe/shovel/hoe), and armor set with night vision while wearing all 4.”

Lysande entitet

”Add a passive 'wisp' entity that floats 2 blocks above ground, emits light level 12, drops 1-3 glowstone dust on death, and only spawns at night in plains biomes.”

Anti-fusk

”If a player is more than 100 blocks away from any other player AND has been mining for 10+ min straight, send a server-wide chat message naming them. Configurable thresholds in config/.”

Recept och datapack-hooks

”A mod that lets datapacks define 'shaped_3x3_with_byproduct' crafting recipes through a custom recipe serializer. Include an example datapack folder.”

Vanliga frågor om Forge-modgeneratorn

Stöder den Forge och NeoForge?

+

Yes, both. Pick the loader on the create page. Codexe scaffolds the right entry point (@Mod for Forge, neoforge.mods.toml for NeoForge) and the loader-specific event bus subscriptions.

Vilka Minecraft-versioner?

+

1.20.x and 1.21.x are first-class targets. Older 1.19/1.18 work but expect the AI to use the API surface available for that version.

Kan jag lägga till egna block, föremål, entiteter?

+

Yes. Describe what you need ("a glowing ruby ore that drops a ruby item, plus a ruby block recipe") and Codexe registers the BlockItems, BlockEntities, the data generators for loot tables and recipes, and the en_us.json translations.

Kompileras bygget på riktigt?

+

Yes. We compile server-side using ForgeGradle / NeoGradle. You get the .jar for /mods plus the source ZIP. If a build fails the AI iterates on the error.

Hur är det med nätverk, capabilities, datapacks?

+

Networking via SimpleChannel / NetworkRegistry, capabilities through AttachCapabilitiesEvent, datapack support via the data generator pipeline. Mention them in the prompt and the AI wires them.

Äger jag modden?

+

Yes. Source is yours. Publish on CurseForge, Modrinth, GitHub, sell it, modify it, no royalties.

Gratisplan?

+

Yes, 50K daily tokens. Mods tend to be larger than plugins so Pro / Business often pays for itself in time saved, see /pricing.

Targeting a different loader or the server side instead? Codexe also generates:

Hur Codexe bygger och kontrollerar de här projekten, vad du ska skriva i begäran och vanliga problem: guiden Forge and NeoForge mods.

REDO FÖR EN NY MOD?

Gratisnivån fylls på med 50K tokens varje dag, små mods ryms. Större innehållspaket har nytta av en betalplan.

BÖRJA SMIDA
Forge-modgenerator - AI-byggda mods för Forge och NeoForge | Codexe