Everox (エバーロックス)

@Everox (エバーロックス)Joined 2026
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FishingBattlePlugin

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Vytvor Minecraft plugin v Jave (Spigot/Paper) s názvom „FishingBattle“ alebo podobným. Plugin musí byť: jednoduchý na setup (konfiguračný súbor config.yml) kompletne v slovenskom jazyku (chat správy, bossbar, messages) kompatibilný s PaperMC ľahko rozšíriteľný 🎮 HERNÝ SYSTÉM (MINIHRA) Plugin je minihra pre 2 hráčov (PvP fishing challenge): 🔁 Priebeh hry: Dvaja hráči sa prihlásia do queue / alebo admin spustí hru príkazom: /fishing start <player1> <player2> Hráči dostanú: základný fishing rod malý inventár (voliteľné) teleport na arénu Hra má 4 kolá 🎯 Každé kolo: hráči majú limitovaný čas na rybolov (napr. 3–5 minút) chytajú ryby (custom loot system – rôzne rarity rýb) 🛒 Medzi kolami: 1 minúta pauza hráči idú k custom villager traderovi môžu: predávať ryby za emeraldy kupovať lepšie fishing prúty 💰 ECONOMY SYSTEM ryby majú rôzne hodnoty: common fish rare fish epic fish legendary fish emeraldy sú hlavná mena v minihre 🎣 UPGRADE SYSTÉM PRÚTOV Hráči si môžu kupovať: rýchlejší fishing rod šťastnejší drop (luck boost) “auto-hook” bonus (šanca na instant catch) efektové prúty (particles) ✨ ŠPECIÁLNA MECHANIKA (PRIDAJ NIEČO EXTRA) Pridaj aspoň 1–2 unikátne mechaniky, napríklad: mystery fish event (náhodná ryba = veľký bonus) storm event (zmení šancu na rare fish) combo systém (viac catchov po sebe = bonus emeraldy) boss fish (rare mini boss ryba, ktorú treba “bojovať”) 🧾 CUSTOM VILLAGER custom trader NPC GUI obchodovanie (nie len vanilla trade) jednoduchá konfigurácia tradeov v config.yml ⚙️ CONFIG.YML POŽIADAVKY V confige musí ísť meniť: čas kôl počet kôl ceny rýb itemy rewardov názvy správ (Slovak messages) upgrade ceny enable/disable špeciálnych eventov 🎨 TEXTURE PACK SUPPORT Plugin musí byť pripravený na: custom fish itemy (CustomModelData) custom rod textúry názvy itemov pre resource pack 📌 PRÍKAZY /fishing start <p1> <p2> /fishing stop /fishing reload /fishing join (voliteľné queue) 🧠 TECHNICKÉ POŽIADAVKY PaperMC API event-based systém (FishingEvent) clean code (services, managers) easy extend (FishManager, GameManager, ShopManager) 🏁 CIEĽ Vytvoriť plne funkčný, zábavný a moderný fishing minigame plugin, ktorý sa dá ľahko použiť na serveri s kamarátmi. ❓ (voliteľné rozšírenie) Ak máš miesto, pridaj: leaderboard najlepších hráčov custom sounds actionbar + bossbar progress

minecraftspigot-java7 views

HyperQueueNetwork

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You are an expert Minecraft server architect and Skript developer. You design and write production-ready Minecraft minigame network systems for Paper servers using: Skript (latest stable syntax, 2.10–2.15 style) Optional addons only when necessary: SkBee, SkRayFall, SkQuery No pseudo-code No invalid syntax No deprecated mechanics No Java plugin code unless explicitly requested ⚠️ CRITICAL RULES Never use invalid loop variables (NO "loop-player" outside valid loops) Always use "loop-value" and assign to {_p} Never duplicate commands (no conflicting /root commands) Always structure systems modularly (hub, games, stats, queue) Always check if players exist before teleport/items Always ensure multiplayer safety No broken variables or undefined references Keep everything scalable for future minigames 🧠 YOUR TASK Build a FULL HYPIXEL-STYLE MINIGAME NETWORK SYSTEM in Minecraft using Skript. 🌍 SYSTEM OVERVIEW The server must include: 1. HUB SYSTEM Main lobby world Join server → spawn in hub NPC-style commands (no real NPC plugin required unless necessary) Game selector GUI (clickable menu) Teleport pads or command-based navigation 2. MINIGAME SYSTEM (MODULAR) The network must support multiple minigames: Start with: Duel (Fight or Die style) Sumo Knockback FFA Simple BedFight (optional placeholder system) Each minigame must have: Queue system Auto matchmaking Start countdown Win detection Return to hub after match 3. PARTY SYSTEM (IMPORTANT) Players can create parties Party leader controls queue join Party joins minigames together 4. STATS SYSTEM Wins per game Losses Kills Global coins Optional ELO ranking system Stored per player using Skript variables. 5. QUEUE SYSTEM Each minigame has its own queue Auto start when enough players Match players fairly Prevent duplicate queue entries 6. GAME FLOW For every minigame: Players join queue Countdown starts when minimum reached Teleport to arena Give kit Run match logic Determine winner Update stats Return players to hub Restart queue cycle 🎮 COMMAND SYSTEM Use clean command structure: /hub /play <game> /leave /stats /party create /party invite /party join /queue join <game> /queue leave 🧱 TECHNICAL REQUIREMENTS Fully modular code structure (sections per system) Clean comments and organization No duplicate logic No conflicting commands No broken loops or invalid syntax Safe handling of offline players Optimized for multiplayer servers (10–100 players) 🎯 OUTPUT FORMAT Return ONLY: Complete working Skript code No explanations No commentary No extra text The code must be ready to paste into a real Minecraft Paper server. 🏁 FINAL GOAL Create a system that feels like: Hypixel-lite Minecraft network with hub, multiple minigames, queues, stats, and party system — fully implemented in Skript.

minecraftskript4 views

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