Loom · Mixin · 1.20.1 / 26.x

GENERADOR DE MODS DE FABRIC

Describe un mod de Fabric con tus palabras. Codexe prepara el proyecto Gradle completo con Loom, escribe los mixins donde hacen falta y entrega un .jar ejecutable.

Por qué Codexe para mods de Fabric

Loom Gradle, listo

build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.

Compatible con mixins

When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.

Separación servidor + cliente

Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.

Mappings de Yarn o de Mojang

Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.

.jar compilado

Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.

El código fuente es tuyo

Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.

Prompts de ejemplo para mods de Fabric

Desde un pequeño ajuste con un mixin hasta un pack de contenido completo. Algunos prompts reales que puedes pegar:

Nueva categoría de herramientas

“A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.”

Mixin: conservar la experiencia al morir

“A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.”

Superposición de HUD

“A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.”

Tipo de receta personalizado

“A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.”

Preguntas frecuentes del generador de mods de Fabric

¿Usa Fabric Loom?

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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.

¿Y los mixins?

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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.

¿Qué versiones de Minecraft?

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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.

¿Fabric API o solo el Loader?

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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.

¿Objetos, bloques y entidades personalizados?

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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.

¿Compila?

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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.

¿El mod es mío?

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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.

Need a different loader, or something server-side? Codexe also generates:

Cómo Codexe crea y comprueba estos proyectos, qué poner en la petición y los problemas habituales: guía de Fabric mods.

¿LISTO PARA UN NUEVO MOD?

El plan gratuito recarga 50K tokens al día, y los mods pequeños de Fabric caben sin problema.

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Generador de mods de Fabric – mods de Minecraft Fabric creados con IA | Codexe