Forge · NeoForge · 1.20 / 1.21

GENERADOR DE MODS DE FORGE

Describe un mod de Forge o NeoForge con tus palabras. Codexe prepara el proyecto Gradle completo, registra tus bloques, objetos y entidades, y compila el .jar para /mods.

Por qué Codexe para mods de Forge

Proyectos Gradle reales

build.gradle, settings.gradle, gradle.properties, mods.toml, the full ForgeGradle layout. Build right away with ./gradlew build.

Registros bien hechos

DeferredRegister for blocks, items, block entities, entities, sounds, particles. Proper RegistryObjects, no static-init pitfalls.

Forge Y NeoForge

Pick the loader. Codexe knows the API differences (event buses, mods.toml format, registry naming) and outputs loader-specific code.

Generación de datos

Loot tables, recipes, advancements, language files via the data gen pipeline, not hand-written JSON, so updating is trivial.

.jar compilado

Build runs server-side. You drop the .jar in /mods, restart, the mod loads. Source ZIP also downloadable.

El código fuente es tuyo

Publish on CurseForge, Modrinth, GitHub. License it however. No royalties on what you ship.

Prompts de ejemplo para mods de Forge

Desde una sola mena nueva hasta un pack de contenido completo. Algunos prompts reales que puedes pegar:

Mena personalizada + categoría de herramientas

“A Forge mod for 1.20.1 that adds 'sapphire' ore in the overworld (deep slate variant included), sapphire ingot, full sapphire tool tier (sword/pickaxe/axe/shovel/hoe), and armor set with night vision while wearing all 4.”

Entidad luminosa

“Add a passive 'wisp' entity that floats 2 blocks above ground, emits light level 12, drops 1-3 glowstone dust on death, and only spawns at night in plains biomes.”

Anti-trampas

“If a player is more than 100 blocks away from any other player AND has been mining for 10+ min straight, send a server-wide chat message naming them. Configurable thresholds in config/.”

Recetas y enlaces con datapacks

“A mod that lets datapacks define 'shaped_3x3_with_byproduct' crafting recipes through a custom recipe serializer. Include an example datapack folder.”

Preguntas frecuentes del generador de mods de Forge

¿Admite Forge y NeoForge?

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Yes, both. Pick the loader on the create page. Codexe scaffolds the right entry point (@Mod for Forge, neoforge.mods.toml for NeoForge) and the loader-specific event bus subscriptions.

¿Qué versiones de Minecraft?

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1.20.x and 1.21.x are first-class targets. Older 1.19/1.18 work but expect the AI to use the API surface available for that version.

¿Puedo añadir bloques, objetos y entidades personalizados?

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Yes. Describe what you need ("a glowing ruby ore that drops a ruby item, plus a ruby block recipe") and Codexe registers the BlockItems, BlockEntities, the data generators for loot tables and recipes, and the en_us.json translations.

¿La compilación realmente compila?

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Yes. We compile server-side using ForgeGradle / NeoGradle. You get the .jar for /mods plus the source ZIP. If a build fails the AI iterates on the error.

¿Y las redes, las capabilities y los datapacks?

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Networking via SimpleChannel / NetworkRegistry, capabilities through AttachCapabilitiesEvent, datapack support via the data generator pipeline. Mention them in the prompt and the AI wires them.

¿El mod es mío?

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Yes. Source is yours. Publish on CurseForge, Modrinth, GitHub, sell it, modify it, no royalties.

¿Plan gratuito?

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Yes, 50K daily tokens. Mods tend to be larger than plugins so Pro / Business often pays for itself in time saved, see /pricing.

Targeting a different loader or the server side instead? Codexe also generates:

Cómo Codexe crea y comprueba estos proyectos, qué poner en la petición y los problemas habituales: guía de Forge and NeoForge mods.

¿LISTO PARA UN NUEVO MOD?

El plan gratuito recarga 50K tokens al día, y los mods pequeños caben. Los packs de contenido más grandes se benefician de un plan de pago.

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Generador de mods de Forge – mods de Forge y NeoForge creados con IA | Codexe