FABRIC-MOD GENERATOR
Beskriv en Fabric-mod med vanlige ord. Codexe setter opp hele Loom Gradle-prosjektet, skriver mixins der det trengs og leverer en kjørbar .jar.
Hvorfor Codexe for Fabric-mods
Loom Gradle, klart
build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.
Kjenner mixins
When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.
Oppdeling i server og klient
Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.
Yarn- eller Mojang-mappings
Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.
Kompilert .jar
Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.
Kildekoden er din
Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.
Eksempelprompter for Fabric-mods
Fra en enkelt justering via mixin til en hel innholdspakke. Noen ekte prompter du kan lime inn:
Nytt verktøynivå
«A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.»
Mixin: behold XP ved død
«A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.»
HUD-overlegg
«A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.»
Egen oppskriftstype
«A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.»
Vanlige spørsmål om Fabric-modgeneratoren
Bruker det Fabric Loom?
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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.
Mixins?
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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.
Hvilke Minecraft-versjoner?
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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.
Fabric API eller bare Loader?
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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.
Egne gjenstander, blokker, entiteter?
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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.
Kompilerer det?
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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.
Eier jeg modden?
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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.
Andre Codexe-generatorer
Need a different loader, or something server-side? Codexe also generates:
Hvordan Codexe bygger og sjekker disse prosjektene, hva du bør ha med i forespørselen og vanlige problemer: guide for Fabric mods.
KLAR FOR EN NY MOD?
Gratisnivået fylles på med 50K tokens hver dag, små Fabric-mods får lett plass.
BEGYNN Å SMI