FORGE-MOD GENERATOR
Beskriv en Forge- eller NeoForge-mod med vanlige ord. Codexe setter opp hele Gradle-prosjektet, registrerer blokkene, gjenstandene og entitetene dine og bygger .jar for /mods.
Hvorfor Codexe for Forge-mods
Ekte Gradle-prosjekter
build.gradle, settings.gradle, gradle.properties, mods.toml, the full ForgeGradle layout. Build right away with ./gradlew build.
Registre gjort riktig
DeferredRegister for blocks, items, block entities, entities, sounds, particles. Proper RegistryObjects, no static-init pitfalls.
Forge OG NeoForge
Pick the loader. Codexe knows the API differences (event buses, mods.toml format, registry naming) and outputs loader-specific code.
Datagenerering
Loot tables, recipes, advancements, language files via the data gen pipeline, not hand-written JSON, so updating is trivial.
Kompilert .jar
Build runs server-side. You drop the .jar in /mods, restart, the mod loads. Source ZIP also downloadable.
Kildekoden er din
Publish on CurseForge, Modrinth, GitHub. License it however. No royalties on what you ship.
Eksempelprompter for Forge-mods
Fra en enkelt ny malm til en hel innholdspakke. Noen ekte prompter du kan lime inn:
Egen malm + verktøynivå
«A Forge mod for 1.20.1 that adds 'sapphire' ore in the overworld (deep slate variant included), sapphire ingot, full sapphire tool tier (sword/pickaxe/axe/shovel/hoe), and armor set with night vision while wearing all 4.»
Glødende entitet
«Add a passive 'wisp' entity that floats 2 blocks above ground, emits light level 12, drops 1-3 glowstone dust on death, and only spawns at night in plains biomes.»
Anti-juks
«If a player is more than 100 blocks away from any other player AND has been mining for 10+ min straight, send a server-wide chat message naming them. Configurable thresholds in config/.»
Oppskrifter og datapack-hooks
«A mod that lets datapacks define 'shaped_3x3_with_byproduct' crafting recipes through a custom recipe serializer. Include an example datapack folder.»
Vanlige spørsmål om Forge-modgeneratoren
Støtter det Forge og NeoForge?
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Yes, both. Pick the loader on the create page. Codexe scaffolds the right entry point (@Mod for Forge, neoforge.mods.toml for NeoForge) and the loader-specific event bus subscriptions.
Hvilke Minecraft-versjoner?
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1.20.x and 1.21.x are first-class targets. Older 1.19/1.18 work but expect the AI to use the API surface available for that version.
Kan jeg legge til egne blokker, gjenstander og entiteter?
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Yes. Describe what you need ("a glowing ruby ore that drops a ruby item, plus a ruby block recipe") and Codexe registers the BlockItems, BlockEntities, the data generators for loot tables and recipes, and the en_us.json translations.
Kompilerer bygget faktisk?
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Yes. We compile server-side using ForgeGradle / NeoGradle. You get the .jar for /mods plus the source ZIP. If a build fails the AI iterates on the error.
Hva med nettverk, capabilities og datapacks?
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Networking via SimpleChannel / NetworkRegistry, capabilities through AttachCapabilitiesEvent, datapack support via the data generator pipeline. Mention them in the prompt and the AI wires them.
Eier jeg modden?
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Yes. Source is yours. Publish on CurseForge, Modrinth, GitHub, sell it, modify it, no royalties.
Gratis abonnement?
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Yes, 50K daily tokens. Mods tend to be larger than plugins so Pro / Business often pays for itself in time saved, see /pricing.
Andre Codexe-generatorer
Targeting a different loader or the server side instead? Codexe also generates:
Hvordan Codexe bygger og sjekker disse prosjektene, hva du bør ha med i forespørselen og vanlige problemer: guide for Forge and NeoForge mods.
KLAR FOR EN NY MOD?
Gratisnivået fylles på med 50K tokens hver dag, små mods får plass. Større innholdspakker har nytte av et betalt abonnement.
BEGYNN Å SMI