FABRIC MOD GENERATOR
Beschrijf een Fabric-mod in gewone taal. Codexe zet het complete Loom Gradle-project op, schrijft waar nodig de mixins en levert een direct uitvoerbare .jar af.
Waarom Codexe voor Fabric-mods
Loom Gradle, klaar voor gebruik
build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.
Mixin-bewust
When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.
Opsplitsing server + client
Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.
Yarn- of Mojang-mappings
Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.
Gecompileerde .jar
Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.
De broncode is van jou
Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.
Voorbeeldprompts voor Fabric-mods
Van één aanpassing via een mixin tot een complete contentpack. Een paar echte prompts die je kunt plakken:
Nieuwe toolreeks
“A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.”
Mixin: behoud XP bij overlijden
“A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.”
HUD-overlay
“A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.”
Eigen receptsoort
“A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.”
Veelgestelde vragen over de Fabric-modgenerator
Gebruikt het Fabric Loom?
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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.
Mixins?
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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.
Welke Minecraft-versies?
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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.
Fabric API of alleen Loader?
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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.
Eigen items, blokken, entiteiten?
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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.
Compileert het?
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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.
Is de mod van mij?
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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.
Andere Codexe-generators
Need a different loader, or something server-side? Codexe also generates:
Hoe Codexe deze projecten bouwt en controleert, wat je in het verzoek moet zetten en de veelvoorkomende problemen: handleiding Fabric mods.
KLAAR VOOR EEN NIEUWE MOD?
Het gratis abonnement vult dagelijks 50K tokens aan, kleine Fabric-mods passen er ruim in.
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