GENERATOR MODÓW FABRIC
Opisz mod Fabric zwykłymi słowami. Codexe przygotuje cały projekt Loom Gradle, w razie potrzeby napisze mixiny i dostarczy działający plik .jar.
Dlaczego Codexe do modów Fabric
Loom Gradle, gotowy
build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.
Świadomy mixinów
When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.
Podział na serwer i klienta
Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.
Mapowania Yarn lub Mojang
Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.
Skompilowany .jar
Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.
Kod jest twój
Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.
Przykładowe prompty do modów Fabric
Od pojedynczej zmiany przez mixin po pełną paczkę zawartości. Kilka prawdziwych promptów do wklejenia:
Nowy poziom narzędzi
„A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.”
Mixin: zachowaj XP po śmierci
„A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.”
Nakładka HUD
„A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.”
Własny typ receptury
„A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.”
FAQ o generatorze modów Fabric
Czy używa Fabric Loom?
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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.
Mixiny?
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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.
Które wersje Minecraft?
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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.
Fabric API czy sam Loader?
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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.
Własne przedmioty, bloki, byty?
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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.
Czy się kompiluje?
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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.
Czy mod należy do mnie?
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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.
Inne generatory Codexe
Need a different loader, or something server-side? Codexe also generates:
Jak Codexe buduje i sprawdza te projekty, co wpisać w prośbie i jakie są częste problemy: poradnik: Fabric mods.
GOTOWY NA NOWY MOD?
Plan Free co dzień odnawia 50K tokenów, małe mody Fabric spokojnie się mieszczą.
ZACZNIJ TWORZYĆ