GENERATOR MODÓW FORGE
Opisz mod Forge lub NeoForge zwykłymi słowami. Codexe przygotuje cały projekt Gradle, zarejestruje twoje bloki, przedmioty i byty oraz zbuduje plik .jar do /mods.
Dlaczego Codexe do modów Forge
Prawdziwe projekty Gradle
build.gradle, settings.gradle, gradle.properties, mods.toml, the full ForgeGradle layout. Build right away with ./gradlew build.
Rejestry zrobione poprawnie
DeferredRegister for blocks, items, block entities, entities, sounds, particles. Proper RegistryObjects, no static-init pitfalls.
Forge I NeoForge
Pick the loader. Codexe knows the API differences (event buses, mods.toml format, registry naming) and outputs loader-specific code.
Generowanie danych
Loot tables, recipes, advancements, language files via the data gen pipeline, not hand-written JSON, so updating is trivial.
Skompilowany .jar
Build runs server-side. You drop the .jar in /mods, restart, the mod loads. Source ZIP also downloadable.
Kod jest twój
Publish on CurseForge, Modrinth, GitHub. License it however. No royalties on what you ship.
Przykładowe prompty do modów Forge
Od pojedynczej nowej rudy po pełną paczkę zawartości. Kilka prawdziwych promptów do wklejenia:
Własna ruda + poziom narzędzi
„A Forge mod for 1.20.1 that adds 'sapphire' ore in the overworld (deep slate variant included), sapphire ingot, full sapphire tool tier (sword/pickaxe/axe/shovel/hoe), and armor set with night vision while wearing all 4.”
Świecący byt
„Add a passive 'wisp' entity that floats 2 blocks above ground, emits light level 12, drops 1-3 glowstone dust on death, and only spawns at night in plains biomes.”
Anty-cheese
„If a player is more than 100 blocks away from any other player AND has been mining for 10+ min straight, send a server-wide chat message naming them. Configurable thresholds in config/.”
Receptury i haki datapacków
„A mod that lets datapacks define 'shaped_3x3_with_byproduct' crafting recipes through a custom recipe serializer. Include an example datapack folder.”
FAQ o generatorze modów Forge
Czy obsługuje Forge i NeoForge?
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Yes, both. Pick the loader on the create page. Codexe scaffolds the right entry point (@Mod for Forge, neoforge.mods.toml for NeoForge) and the loader-specific event bus subscriptions.
Które wersje Minecraft?
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1.20.x and 1.21.x are first-class targets. Older 1.19/1.18 work but expect the AI to use the API surface available for that version.
Czy mogę dodać własne bloki, przedmioty, byty?
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Yes. Describe what you need ("a glowing ruby ore that drops a ruby item, plus a ruby block recipe") and Codexe registers the BlockItems, BlockEntities, the data generators for loot tables and recipes, and the en_us.json translations.
Czy build naprawdę się kompiluje?
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Yes. We compile server-side using ForgeGradle / NeoGradle. You get the .jar for /mods plus the source ZIP. If a build fails the AI iterates on the error.
A sieć, capabilities, datapacki?
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Networking via SimpleChannel / NetworkRegistry, capabilities through AttachCapabilitiesEvent, datapack support via the data generator pipeline. Mention them in the prompt and the AI wires them.
Czy mod należy do mnie?
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Yes. Source is yours. Publish on CurseForge, Modrinth, GitHub, sell it, modify it, no royalties.
Plan darmowy?
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Yes, 50K daily tokens. Mods tend to be larger than plugins so Pro / Business often pays for itself in time saved, see /pricing.
Inne generatory Codexe
Targeting a different loader or the server side instead? Codexe also generates:
Jak Codexe buduje i sprawdza te projekty, co wpisać w prośbie i jakie są częste problemy: poradnik: Forge and NeoForge mods.
GOTOWY NA NOWY MOD?
Plan Free co dzień odnawia 50K tokenów, małe mody się mieszczą. Większe paczki zawartości zyskują na planie płatnym.
ZACZNIJ TWORZYĆ