Loom · Mixin · 1.20.1 / 26.x

GERADOR DE MODS FABRIC

Descreva um mod Fabric com as suas palavras. O Codexe monta o projeto Loom Gradle completo, escreve os mixins quando necessário e entrega um .jar executável.

Por que o Codexe para mods Fabric

Loom Gradle, pronto

build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.

Que entende de Mixin

When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.

Separação servidor + cliente

Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.

Mappings Yarn ou Mojang

Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.

.jar compilado

Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.

O código-fonte é seu

Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.

Exemplos de prompts para mods Fabric

De um simples ajuste via mixin a um pacote de conteúdo completo. Alguns prompts reais que você pode colar:

Nova linha de ferramentas

“A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.”

Mixin: manter o XP ao morrer

“A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.”

Overlay de HUD

“A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.”

Tipo de receita personalizado

“A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.”

Perguntas frequentes sobre o gerador de mods Fabric

Ele usa o Fabric Loom?

+

Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.

Mixins?

+

Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.

Quais versões do Minecraft?

+

1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.

Fabric API ou só o Loader?

+

Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.

Itens, blocos e entidades personalizados?

+

Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.

Ele compila?

+

Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.

O mod é meu?

+

Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.

Need a different loader, or something server-side? Codexe also generates:

Como o Codexe cria e verifica estes projetos, o que colocar no pedido e os problemas comuns: guia de Fabric mods.

PRONTO PARA UM NOVO MOD?

O plano gratuito recarrega 50K tokens por dia, mods Fabric pequenos cabem tranquilamente.

COMECE A FORJAR
Gerador de mods Fabric – mods de Minecraft Fabric feitos com IA | Codexe