FABRIC-MOD GENERATOR
Beschreibe einen Fabric-Mod in einfachen Worten. Codexe richtet das komplette Loom-Gradle-Projekt ein, schreibt bei Bedarf die Mixins und liefert eine lauffähige .jar.
Warum Codexe für Fabric-Mods
Loom Gradle, startklar
build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.
Mixin-fähig
When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.
Server- und Client-Trennung
Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.
Yarn- oder Mojang-Mappings
Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.
Kompilierte .jar
Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.
Der Quellcode gehört dir
Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.
Beispiel-Prompts für Fabric-Mods
Von einer einzelnen Anpassung per Mixin bis zum kompletten Inhaltspaket. Einige echte Prompts zum Einfügen:
Neue Werkzeugstufe
„A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.“
Mixin: XP beim Tod behalten
„A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.“
HUD-Overlay
„A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.“
Eigener Rezepttyp
„A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.“
FAQ zum Fabric-Mod-Generator
Nutzt es Fabric Loom?
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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.
Mixins?
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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.
Welche Minecraft-Versionen?
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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.
Fabric API oder nur der Loader?
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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.
Eigene Items, Blöcke, Entities?
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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.
Kompiliert es?
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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.
Gehört mir der Mod?
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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.
Weitere Codexe-Generatoren
Need a different loader, or something server-side? Codexe also generates:
Wie Codexe diese Projekte baut und prüft, was in die Anfrage gehört und welche Probleme häufig auftreten: Anleitung zu Fabric mods.
BEREIT FÜR EINEN NEUEN MOD?
Der Free-Tarif füllt sich täglich mit 50K Tokens auf, kleine Fabric-Mods passen bequem hinein.
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