Loom · Mixin · 1.20.1 / 26.x

FABRIC-MOD GENERATOR

Beschreibe einen Fabric-Mod in einfachen Worten. Codexe richtet das komplette Loom-Gradle-Projekt ein, schreibt bei Bedarf die Mixins und liefert eine lauffähige .jar.

Warum Codexe für Fabric-Mods

Loom Gradle, startklar

build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.

Mixin-fähig

When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.

Server- und Client-Trennung

Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.

Yarn- oder Mojang-Mappings

Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.

Kompilierte .jar

Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.

Der Quellcode gehört dir

Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.

Beispiel-Prompts für Fabric-Mods

Von einer einzelnen Anpassung per Mixin bis zum kompletten Inhaltspaket. Einige echte Prompts zum Einfügen:

Neue Werkzeugstufe

„A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.“

Mixin: XP beim Tod behalten

„A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.“

HUD-Overlay

„A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.“

Eigener Rezepttyp

„A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.“

FAQ zum Fabric-Mod-Generator

Nutzt es Fabric Loom?

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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.

Mixins?

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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.

Welche Minecraft-Versionen?

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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.

Fabric API oder nur der Loader?

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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.

Eigene Items, Blöcke, Entities?

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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.

Kompiliert es?

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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.

Gehört mir der Mod?

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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.

Need a different loader, or something server-side? Codexe also generates:

Wie Codexe diese Projekte baut und prüft, was in die Anfrage gehört und welche Probleme häufig auftreten: Anleitung zu Fabric mods.

BEREIT FÜR EINEN NEUEN MOD?

Der Free-Tarif füllt sich täglich mit 50K Tokens auf, kleine Fabric-Mods passen bequem hinein.

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Fabric Mod Generator – KI-erstellte Minecraft-Fabric-Mods | Codexe