Getting started with Codexe
Create your first AI-generated project on Codexe: pick a project type, write a prompt, generate, review the source and download or share the result.
What Codexe does
Codexe takes a written description of something you want to build and generates a complete project for it: not a snippet, but a directory tree with source files, manifests and configuration, which you can read, download and run. It targets three families of output: Minecraft server code, Discord bots, and web projects.
The generated code is yours to use. Nothing is hidden behind a runtime - you get the source, and for Java targets you can build the artifact on the platform before downloading it.
Create an account
Sign in with Discord or GitHub at codexe.eu/login. The same screen handles both signing up and signing in - there is no separate registration form.
New accounts start on the free tier, which refills a daily token allowance. You do not need to add a payment method to generate your first project.
Generate your first project
1. Pick a project type
Open Create and choose the target. The choice matters more than anything else you do: it selects the system prompt, the project scaffold and the build tooling. A Spigot plugin and a Fabric mod are not interchangeable, and Codexe will not silently produce one when you asked for the other.
2. Describe what you want
Write what the thing should do, in plain language. Concrete behaviour produces better output than adjectives. Useful things to include:
- The commands or events it should respond to.
- What should be configurable, and sensible defaults.
- Any permissions, cooldowns or limits.
- The Minecraft, Java or library version you are targeting.
3. Generate
Codexe streams the source as it is written, so you can watch the file tree fill in. Generation is billed in tokens against your balance - see credits and models for how that works.
4. Review, iterate, build
Read the output in the editor. If something is wrong or missing, say so in the project chat and Codexe will revise the existing files rather than starting over. When you are happy, compile (for Java targets) and download the result.
Where to go next
- The project workflow - what happens after the first generation.
- Minecraft plugins - the most common starting point.
- Credits and models - what generation costs and which models you can pick.