GÉNÉRATEUR DE MODS FABRIC
Décrivez un mod Fabric en langage courant. Codexe met en place le projet Loom Gradle complet, écrit les mixins là où il le faut et fournit un .jar exécutable.
Pourquoi Codexe pour les mods Fabric
Loom Gradle, prêt à l'emploi
build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.
Compatible mixins
When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.
Séparation serveur + client
Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.
Mappings Yarn ou Mojang
Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.
Un .jar compilé
Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.
Le code source est à vous
Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.
Exemples de prompts de mod Fabric
D'un simple ajustement par mixin à un pack de contenu complet. Quelques vrais prompts à copier-coller :
Nouveau palier d'outils
« A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn. »
Mixin : garder l'XP à la mort
« A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/. »
Overlay HUD
« A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks. »
Type de recette personnalisé
« A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack. »
FAQ du générateur de mods Fabric
Utilise-t-il Fabric Loom ?
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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.
Des mixins ?
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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.
Quelles versions de Minecraft ?
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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.
Fabric API ou Loader seul ?
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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.
Objets, blocs, entités personnalisés ?
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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.
Est-ce que ça compile ?
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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.
Le mod m'appartient-il ?
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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.
Autres générateurs Codexe
Need a different loader, or something server-side? Codexe also generates:
Comment Codexe crée et vérifie ces projets, quoi mettre dans la demande et les problèmes courants : guide Fabric mods.
PRÊT POUR UN NOUVEAU MOD ?
L'offre gratuite se recharge de 50K tokens par jour, les petits mods Fabric y tiennent sans problème.
COMMENCER À FORGER