Fabric MODにCodexeを選ぶ理由
Loom Gradleを用意済み
build.gradle wired for Fabric Loom with the right mappings, loader and API versions for the Minecraft you picked. Just ./gradlew build.
Mixin対応
When mixin injection is needed, Codexe writes @Mixin classes, mixins.json + refmap, and registers them in fabric.mod.json. Pick the right injection point automatically.
サーバーとクライアントの分離
Mod entry points correctly split into client and server initializers. Client-only HUDs, screens and rendering go in the right module.
YarnまたはMojangマッピング
Pick what you prefer. Codexe outputs code matching the chosen mapping set so it compiles cleanly.
コンパイル済みの.jar
Build runs server-side. You drop the .jar in /mods alongside fabric-api, restart, the mod loads.
ソースはあなたのもの
Publish on Modrinth, CurseForge, GitHub. License however you like. No royalties.
Fabric MODのプロンプト例
Mixinによる小さな調整から、本格的なコンテンツパックまで。そのまま貼り付けられる実際のプロンプトです。
新しいツールの段階
「A Fabric 1.21 mod that adds 'mythril' ingot, ore (overworld + deepslate variants), and full mythril tool/armor set. Mythril armor gives Speed I when full set is worn.」
Mixin: 死亡時に経験値を保持
「A Fabric mod that uses a mixin on PlayerEntity.dropXp() to skip the XP drop, so players keep all XP on death. Configurable via a JSON file in config/.」
HUDオーバーレイ
「A client-side Fabric mod that draws a small HUD in the top-right showing current biome name, time of day, and number of nearby hostile mobs within 32 blocks.」
カスタムレシピタイプ
「A Fabric mod that adds a 'crusher' block with a custom recipe type. Datapacks can register inputs/outputs. Include an example datapack.」
Fabric MODジェネレーターのFAQ
Fabric Loomを使いますか?
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Yes. Codexe outputs a Loom Gradle project (build.gradle + gradle.properties wired for Fabric Loom) so you can run ./gradlew build and ./gradlew runClient out of the box.
Mixinには対応していますか?
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Yes. If your prompt requires mixin injection (e.g. modifying vanilla behavior), Codexe writes the @Mixin classes, the mixins.json refmap and registers them in fabric.mod.json. Inject, redirect, modifyArg, it picks the right pattern.
対応するMinecraftのバージョンは?
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1.20.1 by default, with Yarn mappings, and Minecraft 26.x when you ask for it: 26.x is not obfuscated, so the mod uses the new Loom setup (no mappings, Java 25). Write the version in the request.
Fabric APIですか、Loaderだけですか?
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Both. By default Codexe uses Fabric API (it's expected on most setups), but you can ask for a Loader-only mod and the generator will avoid the API helpers.
カスタムのアイテム、ブロック、エンティティは作れますか?
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Yes. Registry registration is done through Identifier-keyed Registry.register calls. Block entities, screen handlers, particle types, sound events, all addressable via prompt.
コンパイルされますか?
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Yes. Build runs server-side, you receive the .jar plus source. If a build fails the AI iterates on the error until it works.
MODは自分のものになりますか?
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Yes. Source is yours. Publish on Modrinth, CurseForge, GitHub, sell it, no royalties.
ほかのCodexeジェネレーター
Need a different loader, or something server-side? Codexe also generates:
Codexeがこれらのプロジェクトをどう作って確認するか、リクエストに何を書くか、よくある問題について: Fabric modsガイド。