Forge Mod

WorldForgeMod

## WORLD GENERATION Generate • Cities • Villages • Highways • Forests • Mountains • Military Camps • Underground Bunkers --- ## PERFORMANCE Optimize everything. • Object Pooling • Multi-threaded loading • Efficient Rendering • Memory Optimization • Chunk Optimization • Configurable Graphics --- ## CONFIG MENU Allow enabling/disabling Vehicles Weapons Graphics Weather Blood Moon Bosses NPCs Camera Effects Animations Sounds --- ## CODE QUALITY Generate professional Java code. Use • OOP • Design Patterns • Event System • Forge Best Practices • Comments • Documentation

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Do not leave placeholder methods. Every feature should be functional. Output the project in modules with complete source code, assets, JSON files, textures, models, animations, GUI files, networking, registries, and build configuration. Generate the project step by step in multiple parts, ensuring each module compiles successfully before moving to the next

src/main/java/eu/codexe/worldforgemod/WorldForgeMod.java
package eu.codexe.worldforgemod;

import com.mojang.logging.LogUtils;
import eu.codexe.worldforgemod.client.ClientSetup;
import eu.codexe.worldforgemod.config.ModClientConfig;
import eu.codexe.worldforgemod.config.ModCommonConfig;
import eu.codexe.worldforgemod.data.ModDataGenerators;
import eu.codexe.worldforgemod.network.ModNetworking;
import eu.codexe.worldforgemod.registry.ModBlockEntities;
import eu.codexe.worldforgemod.registry.ModBlocks;
import eu.codexe.worldforgemod.registry.ModEntities;
import eu.codexe.worldforgemod.registry.ModItems;
import eu.codexe.worldforgemod.worldgen.WorldgenSetup;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.RegisterCapabilitiesEvent;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.slf4j.Logger;

@Mod(WorldForgeMod.MOD_ID)
public class WorldForgeMod {
    public static final String MOD_ID = "worldforgemod";
    public static final Logger LOGGER = LogUtils.getLogger();

    public WorldForgeMod() {
        IEventBus modBus = FMLJavaModLoadingContext.get().getModEventBus();

        ModCommonConfig.register(ModLoadingContext.get());
        ModClientConfig.register(ModLoadingContext.get());

        ModBlocks.register(modBus);
        ModItems.register(modBus);
        ModEntities.register(modBus);
        ModBlockEntities.register(modBus);
        ModDataGenerators.register(modBus);

        modBus.addListener(this::onRegisterCapabilities);
        modBus.addListener(WorldgenSetup::onCommonSetup);
        modBus.addListener(ModNetworking::onCommonSetup);

        MinecraftForge.EVENT_BUS.register(new eu.codexe.worldforgemod.world.WorldEventHandler());

        DistExecutor.safeRunWhenOn(Dist.CLIENT, () -> ClientSetup::init);
    }

    private void onRegisterCapabilities(RegisterCapabilitiesEvent event) {
        eu.codexe.worldforgemod.capability.ModCapabilities.register(event);
    }
}