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FAQ

Frequently asked questions

Short answers about Codexe: does it really compile, is generated code guaranteed, what failures and repairs cost, downloads, Minecraft versions, web search and plans.

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  1. Does Codexe really compile my project?
  2. Is generated code guaranteed to work?
  3. What happens if generation fails?
  4. Does repair cost extra tokens?
  5. Does Compile use tokens?
  6. Can I download the source?
  7. Can I download a JAR?
  8. Which Minecraft versions are supported?
  9. Can Codexe use the web?
  10. How do daily tokens work?
  11. Does Codexe store my projects?
  12. Can I continue a project later?
  13. What's the difference between Free, Pro, Business and Enterprise?
  14. Who owns the generated code? Is it used to train AI?

#Does Codexe really compile my project?

Yes. For plugins and mods, Codexe runs a real Maven or Gradle build in an isolated sandbox before calling the project Ready, and Compile runs a fresh build of the current files every time. Datapacks and Skript are loaded on a real Minecraft test server instead. See Compile.

#Is generated code guaranteed to work?

No. Codexe guarantees less than "it works" and more than "it looks right": a Ready plugin or mod builds, and a Ready datapack or Skript script loads without errors. Whether every feature behaves exactly as you meant still needs testing on your server. Describe any wrong behaviour in the chat.

#What happens if generation fails?

If the first generation delivers nothing usable, the tokens are restored automatically (Credit restoration). If it delivers code that doesn't build, Codexe repairs it for free, and you can press Let Codexe try again (free) (Auto Repair).

#Does repair cost extra tokens?

Codexe's own repairs during delivery, Let Codexe try again, and Fix with AI on files Codexe delivered are free. A fix you request through the chat after changing the project is a normal message.

#Does Compile use tokens?

No. Compiling and downloading are free. Only AI work uses tokens.

#Can I download the source?

Yes, always: Download gives you every file as a ZIP, for every project type.

#Can I download a JAR?

Yes, for Java projects (Spigot/Paper/Folia/BungeeCord plugins, Fabric/Forge mods), once the current files build. See Downloads.

#Which Minecraft versions are supported?

Write the version in your request. Plugins and mods build with the Java version that version needs (17, 21 or 25, for Minecraft up to 26.x). Datapacks are test-loaded on servers from 1.20.1 to 26.3, and Skript on Paper 1.21.11. Without a version, plugins default to the 1.20.6 API and mods to 1.20.1.

#Can Codexe use the web?

On Business and Enterprise, with the project's Web search setting on and a GPT-6 or GPT-5.5 Pro model. Otherwise it works from its own knowledge and tells you when it can't open a link. See Web search.

#How do daily tokens work?

On Free, your balance is topped back up to 50,000 once 24 hours have passed since the last top-up, when you next open Codexe. See Credits.

#Does Codexe store my projects?

Yes. Projects stay in your account, private by default, until you delete them or your account. You can come back to any project from the dashboard or My projects.

#Can I continue a project later?

Yes. Open it any time and keep chatting or editing. The dashboard's Continue where you left off shows your recent projects.

#What's the difference between Free, Pro, Business and Enterprise?

The allowance of tokens, which models you can use, and a few features (reasoning effort, project knowledge and ZIP import from Pro; web search from Business). See Plans.

#Who owns the generated code? Is it used to train AI?

You keep ownership of your prompts and your projects; Codexe claims no ownership over them. Codexe doesn't use your prompts, projects or generated output to train AI models. See the Terms for the details, including your responsibility for how you use the output.

Frequently asked questions | Codexe Docs